Diablo 3 ‘Witch Doctor’ Revealed

Week 4 of the Diablo 3 reveals this week, and now we have the Witch Doctor. Once again the video has a very cool comic style telling the story of the class before jumping into some gameplay action.

“The witch doctors. Sage conjurers, enchanters, and mystical warriors who are driven by a charge to maintain spiritual balance and harmony in the violent world of Sanctuary. They command ancient magics rooted in the primal powers of life and death, and are adept at summoning fearsome, shadowy creatures. A witch doctor is armed with simple talismans, fetishes, rough carvings… and endless ravening throngs of vengeful spirits set to bring destruction at their master’s command.”

I’ve got to say that Blizzard keep making it more and more difficult to choose a class to play at launch, I thought I had decided but now I am not so sure.

Watch the trailer after the break.

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BlizzCast 17 Discusses Diablo 3 Quest, Item and Sound Design

The fans have unlocked the 50% video from the Diablo 3, Darkness Falls, Heroes Rise, website.

The video is a BlizzCast that features interviews with the design team, discussing different aspects of the game design, randomization, quest design, items and more. The video shows some in-game footage and also discusses the changes the game will go through after your first play through, with different items and armor becoming available on different run throughs and difficulty levels. It’s just another good insight into what has gone into the development of the game.

Watch the interview after the break.

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Win A Copy of Diablo 3!

Have you been waiting years since Diablo II was released to play Diablo III? Well now you can for free!

The Mod Tech and our forum Off Topic AU are giving away a copy of Diablo III for free!

To win, simply register on The Mod Tech discussion forum here and answer the following question in the competition thread: In a short paragraph, tell us why we should give you a free copy of Diablo III.

We’re not kidding, it’s actually that simple. Here’s a few conditions/rules:

  • The competition will only be drawn if we receive 50 or more entries, so tell your friends, post it on your Facebook, whatever!
  • You can only enter once (we’ll review all entries to prevent cheating).
  • If you win, you must post a picture of the parcel/delivery as proof this competition was indeed real!
  • We’ll post the physical box ASAP so there is minimal delay, or email you the CD Key, it’s up to you. But we’ll be getting a physical copy.
  • It will be the Australian standard release version (not limited edition).
  • This competition is worldwide, we will ship the game to the winner anywhere!

So what are you still doing reading this? Get over to the forum now and enter for your chance to win!

Starcraft 2: Heart of the Swarm Multiplayer Updated

Blizzard’s Dustin Browder has updated the Starcraft II website with a long post detailing the changes and challenges of creating the multiplayer in Heart of the Swarm.

From the blog:


Terrans have undergone significant changes since we talked about them at BlizzCon. We have not kept the shredder, and even the warhound is in contention. The shredder was very confusing for players as well as being something that was easily used to kill a large number of workers with little to no warning. It was rarely used for its intended role of map control. The warhound still feels a little too much like a small thor, which is just not new enough to give terran players new strategies. We are still experimenting with a wide range of units, particularly from the factory, which we think is a little light on options. We have had a great deal of trouble with the terrans largely because they are such a flexible and effective race in StarCraft II: Wings of Liberty. We want to provide terran players with new strategies, however, so we will continue to work on them.

If we keep the Thor, we are currently experimenting with an anti-air spider mine that would give the terrans a way to get some factory-built anti-air into small places that a Thor has trouble reaching (like near your minerals). Whether this is meaningful, considering terrans have marines, is still in question. We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.

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Diablo 3 Barbarian Trailer Released

As with last weeks reveal of the Demon Hunter class, Blizzard’s Darkness Falls, Heroes Rise website has released information and a trailer for the Barbarian class.

The Barbarian is described as;

Mighty warriors whose strength and ferocity are a match for any foe, whether slavering beast or foul demon. Tall, broad, and rippling with muscle, the barbarian can bear a heavy weapon too large for a commoner to lift, or wield two full-sized armaments—one in each hand—with wickedly lethal purpose. In the wild and monstrous lands of Sanctuary, there is nothing more frightening than a barbarian with a dry blade”.

So if you like to get in amongst the fight and rip your enemies to shreds from close range, the Barbarian class might be for you.

Watch the trailer after the break.

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Diablo 3 Developer Diary Discusses State of the Game, Beards.

The first dev diary on the Darkness Falls, Heroes Rise, Diablo 3 website has been unlocked. In the video, Game Director Jay Wilson, Art Director Christian Lichtner, and Lead Software Engineer Jason Regier sit down and discuss the development of the game, what has gone into creating the game so far and why they wanted to grow beards.

Watch the interview after the break.

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Diablo 3 Launch Website is Now Live

Blizzard have made the launch website for Diablo 3 live. From the website:

The “Darkness Falls, Heroes Rise” site will reward you and your friends for preparing to face the impeding demonic invasion and rising up as the heroes of Sanctuary. You’ll be able to find new information, videos, unlockable content, contests, a banner customization tool, and your chance to win five exclusive sigils for use on your customizable banner when Diablo III launches. Venture to New Tristram, seek the fallen star, and fulfill your heroic destiny”.

The website contests give you the chance to win gear signed by the Diablo 3 development team. Each week leading up to released there will be a new class revealed with information and videos of the class in action, as well as short stories featuring that particular class. The launch here is the Demon Hunter class. The video is a mixture of a cool graphic novel style and Demon Hunter gameplay.

Probably the most exciting part of the website is the art contest. As stated on the Blizzard site, “The Portrait of a Champion art contest challenges artists far and wide to depict one (or more) of the Diablo III classes rising to meet the challenges of the demonic invasion. Artists who instill the essence of the campaign’s theme — “Darkness Falls, Heroes Rise” — in their images can win some impressive loot! Prizes include ASUS monitors with 3D Vision kits, ASUS video cards, Antec Diablo III computer cases, and SteelSeries peripherals. See the Portrait of a Champion Art Contest rules for further details, or enter now. We’ll be adding approved images to the gallery up until the deadline, so keep an eye out”.

Watch the Demon Hunter video after the break.

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Diablo 3 Inferno Difficulty Updated

A blue post on the Diablo 3 forums by Bashiok has revealed that Blizzard has changed the difficulty in the Diablo 3 Inferno mode from a flat level from the beginning to something that gets progressively harder as you progress through the game.

Reasons behind the change were explained as:

  • It just felt wrong. It didn’t feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
  • There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60.  But the jump in difficulty to Inferno needed to be different amounts for different people.  For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty.  So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV).  For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno.  They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
  • Longevity.  We know people really want goals to work towards and challenges to overcome.  We made Act III and Act IV really, really brutally hard, for the most elite players only.  It felt wrong to make ALL of Inferno that brutally hard.

I think this is a good thing, another example of Blizzard trying to accommodate all gamers, not just the hardcore. A lesson I’m sure they took from World of Warcraft dungeon design.

Diablo 3 releases May 15.


Blizzard Already Planning More WoW Expansions

With Mists of Pandaria not even released yet, Blizzard are already planning their next couple of expansions. Speaking with CVG, Blizzard COO Paul Sams confirmed that more expansions after Pandaria are already in development and the studio knows where it is going for multiple expansions in the future.

“I got the pitch from Chris Metzen of what they plan for 6.0 and I’m pretty geeked up about it. They already know what they’re going to be doing for multiple expansions ahead.”

It would seem that the drop in subscription numbers isn’t stopping Blizzard from creating more content for World of Warcraft, perhaps the situation is not as dire as it has been made out to be?

World of Warcraft: Mists of Pandaria Videos show new Dungeons and Zones

Joystiq have posted some new videos of the upcoming World of Warcraft expansions, Mists of Pandaria that show some of the new zones that will be included in the game as well as heroic versions of classic dungeons, Scarlet Monastery and Scholomance.

Head over to Joystiq to see the videos.

World of Warcraft: Mists of Pandaria Website Updated

Blizzard have updated their Mists of Pandaria website with new information regarding the expansion. The update introduces a Bestiary of Pandaria, updated dungeon and zone maps, a world map of Pandaria and new information regarding the Pandaren and Human Monk class.

More updates are to come for the website, with more Bestiary changes, information on the different factions of Pandaria, as well as the pet battle system and challenge modes.

Starcraft 2 Patching to 1.5

With Starcraft II: Heart of the Swarm quickly approaching a release date, Blizzard have announced that Starcraft II will be patching to 1.5 in preparation for the expansion and to address some issues with the game.

Blizzard stated in a post on the games website;

“The upcoming 1.5 patch will be our most feature-laden patch to date. This patch represents the first steps towards the release of our first expansion for StarCraft II, Heart of the Swarm, and will include numerous upgrades and fixes throughout the game. One of the most significant additions will be the all new Arcade feature which includes improved custom game visibility, ratings, reviews, game instructions, screenshot support, and more. Patch 1.5 will also include significant improvements throughout the overall user interface, streaming support, antialiasing, editor and modding upgrades, new art tools, and more. We’ll go into further details about these features in future developer updates. In this update, I would like to provide some insight into the thinking and motivation behind a few of the upcoming changes.”

The patch will also feature some tweaks to the Arcade and custom game systems, making them easier to find and also the communication and social aspects of the game.

Read the full release at Battle.net.

Diablo 3 rises from hell May 15!

Diablo III

Finally, Blizzard have announced the long, long, long-awaited sequel to the Diablo franchise will be released on May 15, 2012.

“Beginning May 15, players around the world will be able to return to Tristram to discover the dark secrets of a fallen star and begin their quest to save Sanctuary from the impending demonic invasion. To secure your place as a barbarian, monk, demon hunter, witch doctor, or wizard right now, simply log in to your Battle.net account, and then purchase and download* Diablo III, and you’ll be ready to play when the game launches.”

You can also still get Diablo 3 for free through the World of Warcraft Annual Pass program up until May 1, 2012.

Diablo 3 Auction House Changes

Blizzard has updated their FAQ regarding how the real money Auction House will work for Australian and New Zealand players. Basically we will connect to the Americas region for the game, therefore we will be running off their Auction House which will give us access to more items and a bigger pool to buy and sell.

“If I live in Australia/New Zealand/Southeast Asia, what server will I play Diablo III on? Diablo III players in Australia, New Zealand, and Southeast Asia will, by default, connect to the Americas region. By connecting to this region, players will have a wider pool of people to play with and access to a more vibrant and active auction house marketplace. Further details on regional connection options and auction house functionality will be posted at http://www.diablo3.com prior to release.

How does this impact the items I have purchased in the auction house? Auction house purchases are bound to the servers in the region in which they’re bought. Any items acquired on game servers in the Americas region are bound to those servers and are not transferrable to the servers in Europe or Asia (and vice versa). Please keep this in mind when making purchases in the auction house. We’ll release more details on the auction house functionality prior to the game’s release.”

This is good news for players looking forward to grinding some good items to make some real life money.

Diablo 3 Beta Bug Opens the World

A bug has been found, and quickly closed, that opened up previously unseen parts of the world that Blizzard didn’t intend, the Festering Woods, Drowned Temple and Fields of Misery.

The video below shows the Fields of Misery, it shows a lot more diverse enemies then we have seen so far in the beta as you would expect and gives us a good glimpse of what is to come when the game releases hopefully in the next couple of months.

See the video after the break

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